Being Batman, after all, feels pretty cool. As I put on the cowl and stared at my reflection in the mirror, I was told that I had unconsciously straightened my shoulders. Once again, Rocksteady’s effort has gone in toward making players feel as much like Batman as possible. You know, we could spend twelve months trying to get that right, and none of it is going to underpin the core of the experience and the heart of the story that we want to tell.” “As soon as we started to think, ‘can the player glide through the streets? Can they grapple?’. “Navigation in VR is a big challenge,” said Ginn. So unlike the breathless freedom one feels while soaring through Rocksteady’s other Arkham playgrounds, Batman Arkham VR is more about incredible moments rewinding and fast-forwarding through a murder happening right in front of you slowly descending into the great, cavernous batcave. “The use of gadgetry, the use of forensics, the promise of piecing evidence together and solving a murder mystery that was at the core of our thinking,” said Ginn.
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The story unfolds through a series of chapters that sees Batman trying to find a murderer while Rocksteady plays around with the immediacy of VR, and as a result it feels a bit like a great theme park ride you’re tied to a single inflexible experience, but during it you’re thinking: “how did they do this”? Batman Arkham VR is on a much smaller scale than Rocksteady’s previous efforts, a ground-level journey through Batman’s world. Though it was hardware Rocksteady had never worked with before, the team kept its aspirations modest. Those two things seemed to come together for us: Here's a new technology that allows us to tell a story that could potentially be a very classic Batman detective story, but also give us the opportunity to sort of experiment with VR and see what it's like.”
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that we never really felt like we had plumbed to the complete depths of, was the forensic and crime scene investigation part of him. Their interests in the hardware piqued, the team settled on doing “one final Batman” that would be something of an exploratory journey through 2016 VR in the shoes of the World’s Greatest Detective. “The one aspect of Batman's personality. The use of gadgetry, the use of forensics, the promise of piecing evidence together and solving a murder mystery that was at the core of our thinking.